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In The Loop With The Pros (July 2005 Issue) In The Loop With The Pros For many years since
the inception of studio recording sessions, the status quo for a
successful session
drummer has been to have exceptional time,
great-sounding drums, qualified reading skills, and an approachable
personality.
But during the past couple of decades the role of session
drummer has changed. The late '70s saw the rise of drum
machines and
electronic drums. In the '80s, more and more drummers began to trigger
sounds electronically from their
acoustic kits. And with the '90s came
the flood of loop machines and computer technology. The result of all
this
technical advancement is that, in addition to getting along well
with producers, musicians, and his own instruments (no small
task in
itself), today's session drummer has to court a working relationship
with all manner of electronic rhythm
production.
How have things changed in the new millennium? Simply put, the advent
of digital recording technology
using hard disk recorders and computer
programs like Pro Tools is completely changing the way a large amount
of
contemporary music is being recorded and edited. These days many
producers and contractors are hiring "sound programmers,"
along with
drummers, to enhance the groove.
With all of the samplers, prerecorded loops, and programmers in
the
studio, how much of what we hear today from a drummer is actual
acoustic drums or electronics? MD asked some
of the best "hired guns" in the business to comment on their current role and gear requirements in the studio.
John "JR" Robinson
(Michael Jackson, Barbra Streisand, Rufus)
I prefer to use
acoustic drums. Since I've come back to Yamaha, they've
made the Birch Custom Absolute drumset for me and also
the two new JR
Robinson custom snare drums that really cover all the bases. Nothing
[electronic] sounds like acoustic attack
- nothing.
Back in the '80s, I was one of the first session drummers to develop a
triggering system,
and I used to carry mixing boards and all this
stupid crap so I could blend my sound between acoustic and electric.
But there
was always latency coming from the electronic side. We would
try to dial it in as much as possible, but it was a challenge.
Then I went through the "Forat F16" world, which was really quite
innovative for its time. It was an old mono
triggering sampler, which
would trigger faster than anything. Next, I went through the Simmons
phase of combining acoustic
snare and kick with Simmons toms, which
gave the tom sound a lot of length and attack and really jumped out in
the mix. At
that time I also worked with Yamaha in developing the PMC
electronic drumset using FM digital synthesis. But that didn't
really
work either.
Despite all this, I've always been a purist. It's always been about
acoustic drums for
me. I worked with Quincy Jones, and on some of the
Michael Jackson records we did, Quincy would want all these
different
clap sounds and things like that. So I would manufacture that sort of
thing. Then he would want me to bring in the
pads and trigger samples
to make it sound "machine-like." Back in the '80s there was a trend to
make acoustic drums
sound like machines.
Then the '90s came along and Roland came out with the V-Drums. And now
Yamaha
has come out with the DTXTREME, which is amazing. So the V-Drums
have sort of become the standard for studio electronics
in recent
times, but the Yamaha DT electronics are a whole new animal because
they do many things differently from the
V-Drums. So they've each
become unique and separate tools.
All that said, today I don't combine
acoustic and electronics at all. I
absolutely hate it! What I do is isolate them and use one or the other.
With the cooperation of
Yamaha, I can have the JR Custom acoustic set,
and right next to it, the DTXTREME setup. So if I need to roll from
acoustic
to electronic, I can do that. I also have a full recording
studio in my house, so if people want me to program and do
electronic
things, I have them send me tapes and we do it on hard disk. But over
the past two years, all the calls I've
gotten for session dates have
been acoustic drums only.
At this point, I would describe electronics as a carpenter
would
describe his tool belt. It's one of the tools that you need as a
drummer. Now, this leads into situations of using
Pro Tools. A drummer
who's a "C" level drummer can basically go in and play for any
producer, record into Pro Tools,
and they can make him sound like an
"A" level player. That's not good. Where's the style in doing that?
On the other side of that coin, you have engineers who will take things
that I've done and add the same kick
and snare triggers on top. In
fact, the engineers are usually the culprits of what ends up being
layers of junk on top of the
original acoustic sounds. They like to
come in and trigger snare sounds in the mix to add what they think is
something that
the song needs, just because they're programmed to think that it needs more than it really does.
Over
the past couple of years I've done about thirty percent of my work
at home. The studio scene has changed tremendously.
It's not like it
used to be, where you'd be locked in a studio for a week at a time. If
you don't put together your
own home studio, you're going to lose work.
It's even getting to the point where soon I'll be able to record,
in
real time, a session in London without leaving my house in LA, all
through the phone line.
The trend lately has
been all acoustic drums. And you've really got to
give credit to a lot of the young bands with the "garage band"
sound,
because they've repopularized real sounds - because they're real bands!
Most of what I've
been doing is acoustic. Eric Clapton's "Change The
World" was all acoustic. All the Clint Black stuff I've done is
all
acoustic. I just got back from Nashville from working with Toby Keith,
and the acoustic drum sounds we got were
huge.
So at this point I'm actually working on improving the sound of my
acoustic drums more than anything
else, which is great. I feel like a
real drummer again!
Jim Keltner
(John Lennon, Bob Dylan, Eric
Clapton)
My session work hasn't really changed in many years. Most of the
sessions I do are live in the
studio. As far as requirements for gear,
my gear is acoustic drums. Bringing electronics is basically up to me.
I like to bring a
drumKAT and a sampler once in a while to add sounds
along with the drumset. But I don't use the KAT for drum sounds,
just
usually for odd sounds that I've sampled myself.
The majority of electronic drum sounds in the studios
here in LA in the
'80s were horrible. We were all searching for just the right triggers
and pads and spending a lot of
money on certain gear that didn't really
live up to its promise. But what got me through that period was,
instead of
expecting to reproduce great drum sounds, I was enjoying - and
getting a lot of use out of'the cheesy little samples that I
made by
blowing my own chips [creating original sounds].
I think the worst part of a lot of sessions back then
was having to hit
the bass drum as hard as you could to get the triggers in the booth to
respond. All musicality went out the
window. Nowadays I may sequence
something, but I don't like loops because they're too static. If I'm
going to
do any programming, I'll usually program the entire form of a
song.
A lot of people think of me as a session
musician, and I am, in that
I've played sessions most of my life. That's where I came into the
business. But
I've never been one who works in the studio every day
like a real session guy. The closest I came to that was in
the
mid-'70s, because there was such a huge volume of recording sessions
going on. For many years, I've played
on albums where I only played a
few of the songs. It's kind of rare that I do an entire album.
I've been
fortunate to have worked with great songwriters who want me
to interpret their music the best that I can on acoustic drums.
I
continue to do that kind of work - and probably will until I drop!
Ricky Lawson
(Phil Collins, Steely
Dan, Whitney Houston)
Today most of my sessions are about eighty percent acoustic drums and
twenty
percent electronic. I'll use either Roland V-Drums or program
the Akai MPC 3000. I'm also asked to bring many
different snare drums,
because a lot of today's music doesn't use real drummers, meaning that
someone has
programmed sampled sounds trying to emulate
a drummer. It's not a real drummer playing. So I'm hired to
record live
snare drums over the loops. They usually ask me to bring a nice array
of cymbals as well to add cymbal swells.
There's not a lot of triggering going on any more from the acoustic
set, because they can do that later with
computer technology. Most of
the sessions I do are recorded to digital tape, except for producers
like Babyface, who will
record me to 2" analog as well as digital. Then
they take the analog performance and save it so that when they get
ready for
the final mix, that's the performance they'll use because
it's a warmer sound.
I've recently
been working with George Duke, and he has a couple of
hard-disk systems. I also use a hard-disk system in my home studio.
I
use the Akai DR16 Pro, which is 24-bit, 96k, 16-track hard-disk
recorder. My tape format is the Tascam DA format. Over the
last few
months I've probably done about seventy percent of my recording at my
home studio, Ahhsum Lawson.
Most of the sound manipulation that's added once my tracks are recorded
is done after the fact. Once the
producer has what he wants from me,
I'm gone. The next time I hear the track is on the radio. The drag is
that the
technology doesn't push you to become a better player, or
singer, because it can manipulate the information to change
the
performance completely. For a singer, you don't even have to sing on
pitch. The computer will correct all of your
weaknesses. What happens
then is the public isn't getting an accurate representation of that
person's abilities, yet
that singer may end up getting a
multi-million-dollar contract.
The new technology doesn't push drummers to
become better at their
craft. Don't get me wrong, it's incredible technology. But it just
doesn't push a lot of
young musicians to become better players. There
are times when they'll take my tracks and stretch the time, or cut
out
a section and put it somewhere else. It ends up sounding great, but
it's not really what I played.
A lot of
times they'll ask me to play more like a machine because most
of what they're programming is from machines.
I've got a pretty good
handle on what they want, and it can still be intimidating. But it's a
job, and you know what
the job is, so you go in and make it happen.
Don't complain, just do your job. And when it's done, you'll
actually
be better off knowing that you accomplished what you were asked to do.
Eddie Bayers
(Alan
Jackson, Wynonna, Brian Wilson)
Combining electronics and acoustic drums for today's recording
sessions
is much less prevalent than it was two years ago. Most of the producers
I work for now don't really care.
It's usually more between the
engineers and us now.
When I'm called, the production coordinator tells
me who's engineering,
and I know by that whether or not I'll need electronics. Sometimes
we'll afree to record
triggered sounds [as well as acoustic], and he
can decide later which, if any, he wants to use.
Engineers that I
work with who also produce several acts, such as John
Kelton, bring their own computer. I'll send John MIDI info
triggered
from my toms. He can either use them to control his gates or add to the
tom sound from his own samples during the
mix. He doesn't need to worry
about kick and snare, because the Pro Tools sound replacement plug-in.
But this
isn't usually necessary. The song tells you what you need to
do. If it's a song that's more in a pop vein, then we
consider
sound-casting "more than likely loops" for that effort.
Being that samples today aren't "electronic"
sounds and are real drum
samples, it would be hard to say how much of what we hear in the final
mix is electronics and/or
real drums. An engineer can replace or add
another drum sample to the existing kick, snare, cross-stick, etc.
It'll just be
something that will sound great in the mix and maybe not
so detectable to us.
You can add reverbated, reverse,
echo, etc.'to a snare, kick, or
toms, and it greatly enhances the drums. A lot of times I'll hear the
record, and when
I see the engineer later I'll comment on the great mix
and ask what he did to the drums. In most cases he replies, "I
didn't
have to do anything." I think most of us know better. We greatly depend
on the talent of our engineers for the way
we sound on recordings,
regardless of whether we trigger sounds or not.
I realize that most drummers reading this
are thinking that it takes a
lot of money to have all this gear we've been talking about, and that's
true. So let me
inspire you and say that you can still make your way
into the studio scene with only your acoustic drums. Today there are
a
lot of engineers and producers who only want that. They have the gear to change whatever they want later, if they
decide to change anything at all.
As you work more and are able to acquire some of the gear you're
reading
about, it would be a good idea to consider purchasing a few
things. Obviously, by having more gear, you'd be able to handle
those
projects that would require more than just acoustic drums. I feel you
should eventually have a rack with sound sources,
a sampler, a
sequencer, and a mixer capable of triggering sounds, and your sound
sources should certainly be diverse and
up-to-date.
All in all, the standard for me is set by the accounts I work for. It's a different story for each one of
us.
Vinnie Colaiuta
(Frank Zappa, Sting, Joni Mitchell)
All I do is play acoustic drums
on sessions. I don't bring electronic
drums. I don't get called for that. However, I am quite active in the
recording
industry, in fact in several different factions of it, not
only a narrow idiomatic segment. So I have a good idea of the
modus
operandi at this time.
What I've seen lately is that I'm called to either replace loops that
exist
on tracks or play along with them. Most of the "electronic"
segments of pre-existing tracks are already programmed or have
been
done in "pre-production."
Sometimes if I replace a loop, I may be asked to approximate the loop
as closely
as possible. Sometimes they want me to play somewhat closely
to the loop, or not at all. Sometimes I'm given free rein to
play as I
see fit, or in accordance with the interpretation of the producer, and
sometimes the artist as well.
Obviously, with the array of electronic devises at a musician's
disposal today, one could assume that the
drummer could bring devices
that could enable him to trigger, or even create somewhat
unusual-sounding rhythmic
performances; i.e. pads with samplers and/or
synths and filters and effects devices. However, what I see happening
today is
that all of that is usually done in pre-production. If the
artist/producer wants effected-sounding drums, then they can create
and
program that very thing and do it according to their musical vision.
Kenny Aronoff
(John
Mellencamp, Melissa Etheridge, John Fogerty)
So far this year I've done ten albums, and the biggest
thing I've
noticed - which is something I've never done before - is that suddenly I've
become the "overdub guy."
Because of Pro Tools, a lot of today's
producers, and especially producers who are songwriters, can demo up
all their
songs in their home studio, which saves them the cost of
going into the big expensive studio with a full band. They create
the
loops or have a programmer come in and create grooves. Then they bring
in the vocalist and the other players to the point
where the track is
basically finished. After all this, they bring me in,
move into a big room, and in two days I crank out
eight or nine songs.
So they end up spending a minimal amount of time in the large,
expensive studio.
It used to
be where you'd walk in with a full band and work on
arrangements and discuss the music. Now the way it's done is
that the
rest of the band has already played their parts, so they're not going
to be able to react to what I play. It ends up
being me trying to
create a vibe with the tracks that are finished. The artist and
producer save money that way.
For instance, I've done two records with Melissa Etheridge. On the
first record, we went in with a full band,
arranged the songs together,
and did about two songs a day. For her latest record, she went in with
one guy who is a
producer/engineer/programmer. They worked on the
record for a couple of months, and at that point they decided that a
live
feel was missing.
With Melissa being a very passionate singer, when she would go for
something vocally, the loops
and drum programming kinda stayed in the
same dynamic and it was missing the passion. So they had me come in
and
overdub, which provided the live excitement in the groove that was
missing.
On Alice Cooper's new
record, the producer, who was also the
songwriter/engineer, wrote all the songs and created some very involved
drum
programming with loops. They had the guitar, bass, and vocal
tracks done. They weren't the keeper tracks, but they
created them so I
could hear the song. So I came in and we worked hard to get the keeper
drum tracks with the feel and the
vibe. Then they replaced everything
else and built the tracks around what I had played.
Another aspect of Pro Tools
- which is involved in every session now - is
that after a couple of takes the producer will say, "That's good
enough.
We'll fix it." I don't have a problem with producers fixing a
minor thing like one bass drum kick in the bridge
that's a little late,
or maybe out of five tracks the bridge in the third track is better
than the track you're keeping, so
they move that bridge into the song.
But when they sit there after a certain number of takes and say,
"That's good
enough, we'll fix it," my thought is, No, it's not good enough, especially if they haven't gotten the best, most
creative track out of me yet.
As a session player, sometimes the second take is the best, but
sometimes it
might be the seventh or eighth take, because I'm
developing ideas and I'm developing a feel for the song, just as
an
actor gets into his character. Sometimes it takes a while to really get
into the whole vibe of the song. So if producers are
starting to shut
that down, then they're missing out on the really good stuff Pro Tools
can never replace.
The
electronic side of my session work is different too. A lot of times
when I come in with loops and stuff to add to the tracks, the
producer
already has a programmer there, or the engineer has a ton of loops.
The most important thing for
producers to understand is that they'll
never be able to replace real drummers. It's impossible! It's like
trying
to take a five-year-old bottle of wine and forcing it to become
a thirty-year-old bottle of wine. You can get close, but anybody
who's
got real ears knows it's just not the same.
Matt Chamberlain
(Tori Amos,
Wallflowers, Macy Gray)
On the most recent record with Tori Amos, and generally when recording
with her,
it's "bring everything and do anything." That's great. It's like, bring everything you have and "freak out."
Generally what I do with most people is have three rigs set up: a
traditional drumkit, an electronics rig, and a
percussion kit. With my
electronic rig I have Roland V-Drums, which I tend to run through
guitar amps using various stomp
boxes. I'll try any odd guitar pedal I
can find to run the V-Drums through to try to destroy the original
sound as much as
possible. V-Drums don't work for me as an acoustic
drum instrument, so I use guitar pedals to alter their sounds. It's
a
lot of fun to turn the knobs and see what happens.
My percussion rig is basically a drumkit created from
various
percussion instruments. My kick drum is a Native American drum made by
Taos. I'll use a headed tambourine on
a snare stand, a bongo, and a
timpani. I also have these pieces of metal that I hammered out with
Greg Keplinger, who makes
the Keplinger snare drums here in Seattle. We
got together and took these round pieces of metal and hammered them
into
cymbals. I've been using those a lot lately for that kit. And I
have finger cymbals I use for hi-hats.
So a lot of
times in the studio, along with the obvious drumset part,
they'll want some type of loop or filtered-out kit effect. If
there's
not a programmer there to create it, I'll set up this percussion kit
and mic' it with my own
microphones. I have a set of these really
crappy mic's, like a taxi radio dispatch mic' and other cheap
mic's
with really limited frequency response. I'll plug those into this thing
called a Sherman analog filter, which is
basically a synthesizer filter
that you can run audio through and make filter sweeps and distortion.
So it's basically like
running your sounds through a guitar pedal.
Believe it or not, you can actually create that type of thing faster
than you can
program a pattern or use a loop, and it sounds more
unusual. It sounds programmed, but it's got more life and it's
moving
around a little more and changing around and doing things that a
programmer can't do.
I do the
same thing with my acoustic drums. I've got these cheap-o tube
mic-pre-amps that I bought off eBay. It's a tube
mic-mixer, and when
you plug a mic into it, it distorts, because it can't handle the level
of drums. So what will happen is
the engineer will set up his mic's
around the drumkit in typical fashion. Then I'll feed him a couple of
mic's,
one with distortion, one with some hideous compression, and then
another using the taxi cab mic over my right shoulder.
I'll give him
the lines to those mic's and have him plug them into the board. That
way, if they want to get a different
drum sound for the verse of a song
or something, they can just solo one of those cheesy mic's - and there
you go!
Having all those kits set up makes it very easy to go from one sound to
another. Most of what I'm doing in the
studio is not just playing drums
in a traditional studio drummer sense. They'll say, "Okay, we need a
vibe for this section
of the song." What are you going to do? You can't
just play your regular drumkit, because it will sound the same. I
need
definite drum sound changes, just like a guitar player will change from
a dry sound to a distorted sound. I think that
drums are starting to go
in that direction for recording because of all the hip-hop and DJ stuff
that's so popular, where the
sounds are changing constantly on the
records.
For me, the standard is to have everything available to create
strange
things quickly. Because if you're a drummer, you want to play drums,
you don't want to sit there and tweak
a computer for hours.
The environment of today's session is that if you can get the trust of
the engineer and
producer to let you try some stuff, and you're
knowledgeable about how to record things, you can create some
great
stuff. The most important thing for drummers is to know how to fit the
vibe of the song. It's not just about style
anymore - it's about styles
and sound.
You have to know how a '70s-era David Bowie drum sound was
created, or
how a Stewart Copeland drum sound was created, or a James Brown or
Elvin Jones sound. You may be the best
jazz drummer in the world
playing on a straight ahead jazz tune, but if your kit is miked up and
tuned to sound like a T. Rex
drum sound, you're going to sound like an idiot. It's very important to know how to tune your drums to get the
right vibe.
Curt Bisquera
(Elton John, Celine Dion, Ricky Martin)
Most of my session
work involves either replacing a loop or playing
along with a loop. It's really about fifty percent each way. I also
enhance
loops at times as well. A lot of that is done in Pro Tools or
in a program called Logic Audio. Much of that involves playing
along
with the rhythm stuff that they've already programmed, which is usually
a two- or four-bar loop, or some sort of
machine-generated rhythm.
Not only do you have to play along with a loop in time and groove,
but it really
helps to know Pro Tools or Logic formats. I know both
programs really well, so if a producer or engineer wants to hear
a
different take of what I've done, I can go into the control room and
start tweaking in either format and add different
electronic elements
along with it.
I've found that today it's not really about playing electronic
drums
along with acoustic drums. That's done more by enhancing acoustic drums
with samplers, machines, or
synthesizers. I can even change the drum's
sound with a program called Sound Replacer in Pro Tools.
In the
new 5.1 Pro Tools, there's a thing called "beat detective,"
which I love, but a lot of drummers hate, because it replaces
them in
terms of time feel. But I love it because I have fairly good time, so I
can mess around with my time to make myself
feel differently via an
audio file. It's actually a very cool thing.
So in the game of recording at this point, it's
all about manipulation
of what you've recorded. There are two schools of thought on whether or
not you've given
your best performance. There are producers who say,
"that's good enough, we'll fix it." Then there are producers who
still
want you to play it until you get it right, which is what I prefer.
Right now, it's about a fifty/fifty situation.
I think we're going to find some amazing young drummers coming up who
are being influenced by the
whole computer, Internet, drum-loop world.
That's the next wave. We're going to see a different kind of
drummer
that will be a hybrid of traditional drumming with the new technology.
Young drummers are influenced by what they
hear, and today, everything
is loops. It's not like in the '80s, when you had guys like Gadd,
Weckl, Vinnie, and the
whole fusion thing. Kids are more into the
hip-hop, rock, and electronica stuff.
Today's technology is not going
to make you a better player on its own.
The computer is my best friend, because I can use it as a tool to
enhance
what I do as a drummer. But we can't let ourselves get caught up in the
gadgetry to the point where we
lose the passion for drumming.
Technology will always change, but drummers will never change. We will
always be creating
and improving the art of rhythm.
Mike
Haid
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